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Pirate RPG
This is a prototype of a tile-based pirate tactical RPG developed in Unreal Engine 5 using a mix of C++ and Blueprints.
I implemented the core pathfinding system and character base classes entirely in C++, while the gameplay logic
(such as abilities, UI, and turn flow) was built in Blueprints.
The prototype features three player units: a melee fighter, a ranged gunner, and an AoE bomber.
Art assets come from a FAB pack, but all gameplay codes are mine.
Roles
Programmer
Project Type
School Project
Technologies Used
Unreal Engine
Blueprint & C++
Link
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