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Pirate RPG

This is a prototype of a tile-based pirate tactical RPG developed in Unreal Engine 5 using a mix of C++ and Blueprints.

I implemented the core pathfinding system and character base classes entirely in C++, while the gameplay logic
(such as abilities, UI, and turn flow) was built in Blueprints.

The prototype features three player units: a melee fighter, a ranged gunner, and an AoE bomber.

Art assets come from a FAB pack, but all gameplay codes are mine.

Roles

Programmer

Project Type

School Project

Technologies Used

Unreal Engine
Blueprint & C++

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